Tools
Helpful doodads for things webdev, mapping and other.
- The sequence of letters below is interpreted as a repeating brightness sequence which the light will follow (from a = off, m = default brightness and z = brightest). The length of this sequence can be changed with the dropdown and +/– buttons. When happy with the preview, copy and paste the letter sequence into your light’s Custom Appearance property within the Hammer editor.
See the List of Lightstyles, the Source Engine Light Entity page (especially the Appearance and Custom Appearance keyvalue sections) and the Quake Wiki for more details. There’s also this blogpost by Alan Zucconi about where lightstyles originated from.
Source Engine & Quake Light Sequence Editor
A graphical editor to create custom lightstyle appearances for flickering lights in Source engine games. Created with p5.js.
Usage
A graphical editor to create custom lightstyle appearances for flickering lights in Source engine games. Created with p5.js.